Unity Render Queue management in Windows and macOS

Android 12, iOS 16.3.1
Windows 11 x64 Version 22H2 (OS Build 22621.1194)
macOS Monterey Version 12.6.3
XCode 14.2 (14C18)
Unity 2021.3.19f1

Hi,

Recently found out the Unity “Render Queue” management under Windows is automated properly as compare to macOS, where I have to manually set the “Render Queue” for each object as to render correctly.

I wondered, anyone here experience before, is there a way to make Unity Render Queue under macOS more automated instead we have to manually set it ?

Please advise.

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