In this game, I have a rocket and use particleSystem to generate the flames. It works perfectly except it does not rotate when the rocket rotates.
I have the flames nested into my rocket, but that does not affect angle.
I have poured through the settings for the particleSystem and even tried a few scripting ideas, but nothing seems to sync the rotation / direction of the particles themselves.
The repo is here: https://github.com/JerryHobby/Project-Boost
The game can be played here: https://godot.jerryhobby.com/projectboost/index.html
All my google searches find things that are either outdated and quite vague. Appreciate any insights into this.
Jerry