Unity Multiplayer and Networking Course Bug

My thought was that the nav system cannot calculate a path for the last unit, since there are too many other units in the way. So it’s path is not set. You could test this by making the agent radii really small so there is no risk of bumping into each other. What is the navagent radius set to now?

I think it is 0.75 off the top of my head

Edit: why is this closed. The issue has not been fixed?

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