I have been following the Mobile developer course on GameDevTV.
I have a project based on the Asteroid Avoider project.
In Unity Editor touch works; I can click on the screen and the ship moves towards the mouse position.
However, when I build to WebGL it doesn’t work.
Clicking on buttons does work though.
Is there something that needs to be done in the build settings or is this something to do with the new input system in Unity?
Thanks
John