UnityEditor.Events.InterceptedEventsPreview was not disposed properly. Make sure that base.Cleanup is called if overriding the Cleanup method. If you are implementing this in an Editor or EditorWindow, don’t forget to call ObjectPreview.Cleanup in OnDisable.
UnityEditor.ObjectPreview:Finalize ()
I’m getting this error time to time I don’t know why it doesn’t make this always. I’m stuck at this point