Unity Defense

Finally finish building all levels and all features I planned. Please give some feedback as I still want to tune the levels difficulty a bit. Note that the difficulty setting has actual impact in the game.

Google Play:

Web version:
https://www.gamebucket.io/game/e13a9331-ede1-4183-987f-0910b3b2d0bc

Very good job, I loved the use of Unity Chan and I also loved how you managed to use simple motions to convey different types. My only gripe with it is that unlike PvZ, there’s no obvious indicator on how badly damaged your characters get.

Thanks for your feedback. I didn’t add the hp indicator to make it harder. The idea is to refresh your frontline after each huge wave. Maybe I can add the hp indicator and make it only show on easy mode.

I wasn’t thinking showing the HP, I meant where in PvZ, as defences like wallnut and tallnut get damaged, they show signs of it, like cracks and such as the more they get eaten. Eitherway though, it was a lot of fun with unity chan eitherway :smiley:

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