There’s a bug in the Turn Based Strategy course game, where if a unit you have selected dies (units stay selected through the enemy turn) you can still try to take an action with it on the following turn. If you do, it essentially softlocks the game - it tries to access an animator component or unit script on a unit that no longer exists (because the unit has been destroyed and replaced with a ragdoll), and the ‘BUSY’ UI panel gets stuck blocking all of the action buttons, preventing any more actions.
I’ve downloaded the course files, and it does indeed happen there too (so the bug is not a typo by me for once!)
Just passing this on - I’ll get back to banging my head against a wall trying to implement a way to deselect units