Unit snapping to rotation

Shooting animation is turning 30 degrees instantly when its triggered(ends up looking away from the unit) then snaps back to look at the unit.

Did i miss some settings?

That does sound odd… Is this happening with both the Player and the Enemy?

There was a part in the lesson when we rotated the animation in the editor. Maybe you skipped that part?

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Yes, the body orientation was set “original”.

That was was definitely the issue.

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