I’m trying to make an underwater light source, and it seems to work fine in eevee, but when I try to do it in cycles, it completely fails, and I can’t figure out why.
Cycles (with the light turned WAY up to like 800 watts instead of the 50 watts used for eevee):
I extruded my ground plane to make it into a solid, and created my point light in the middle of it.
Here’s the nodes for the water material that I used for the solid I created:
How can I have cycles make a small light in the water? I tried adding a volume shader to the water, but that made everything worse. I also played a bit with the anisotropy of the water, but didn’t have any success there.
It is a bit frustrating that every time I switch between cycles and eevee, I have to reconfigure all my lights!