Sorry guys but i dont want to cheat myself… For me it wasnt so clear…
So i got question…
Do we need to treat this OnHit definition as a magic box and dont analyze too much…?
Beacuse if i dont understand how things works i really cant use it…
void UTankTrack::OnHit(UPrimitiveComponent * HitComponent, AActor * OtherActor, UPrimitiveComponent* OtherComponent, FVector NormalImpulse, const FHitResult&Hit);
Can someone explain why we need so many arguments in this function…