I’ll leave it here, just in case somebody will stumble upon the similar problem too.
The decision was to delete the asset and generate it again, but with padding.
Whilst generating with padding, make sure it is SDFAA, not SDF.
It will look weird in the atlas, but in the scene it will be fine, because of the combination of padding and AA (anti-aliasing).
Here is some explanition to that:
SDFAA Without Padding → Ugly Fonts
- When there’s no padding, glyphs are packed too tightly in the atlas.
- This means anti-aliasing & soft edges get cut off, making text look blurry or broken .
SDF With Padding → Ugly Fonts
- Regular SDF mode is less detailed than SDFAA.
- Even with padding, it doesn’t handle anti-aliasing well , leading to jagged or low-quality edges.
SDFAA With Padding → Best Quality
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Padding gives each glyph space for anti-aliasing to blend properly.
- The edges remain smooth and crisp , and effects like underlay don’t get clipped.