Uncaught exception: abort("To use dlopen, you need to use Emscripten's linking support on webgl unity

Good Morning. I created a webgl project using unity. when I build into webgl, the project displays an error. I think the error is due to the * .DLL plugins that are in Assets. I use sqlite3 for the database. Is there any way to fix it? Please help me.
the error looks like this:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(“To use dlopen, you need to use Emscripten’s linking support, see https://github.com/kripken/emscripten/wiki/Linking”) at jsStackTrace (skripsitest.asm.framework.unityweb:2:27460)
stackTrace (skripsitest.asm.framework.unityweb:2:27631)
abort (skripsitest.asm.framework.unityweb:4:32127)
_dlopen (skripsitest.asm.framework.unityweb:2:163732)
e1o (skripsitest.asm.code.unityweb:27:1)
d1o (skripsitest.asm.code.unityweb:27:1)
edp (skripsitest.asm.code.unityweb:27:1)
mUo (skripsitest.asm.code.unityweb:27:1)
tjo (skripsitest.asm.code.unityweb:16:1)
sjo (skripsitest.asm.code.unityweb:16:1)
Qkp (skripsitest.asm.code.unityweb:27:1)
invoke_iiiiiii (skripsitest.asm.framework.unityweb:2:330815)
MWi (skripsitest.asm.code.unityweb:20:1)
Tlp (skripsitest.asm.code.unityweb:27:1)
invoke_viiiiii (skripsitest.asm.framework.unityweb:2:342275)
H$i (skripsitest.asm.code.unityweb:20:1)
uKe (skripsitest.asm.code.unityweb:17:1)
FBi (skripsitest.asm.code.unityweb:7:1)
EBi (skripsitest.asm.code.unityweb:7:1)
Zmg (skripsitest.asm.code.unityweb:5:1)
Ilp (skripsitest.asm.code.unityweb:27:1)
invoke_iiiii (skripsitest.asm.framework.unityweb:2:339895)
YCo (skripsitest.asm.code.unityweb:16:1)
kOo (skripsitest.asm.code.unityweb:16:1)
n0 (skripsitest.asm.code.unityweb:8:1)
h0 (skripsitest.asm.code.unityweb:8:1)
IUa (skripsitest.asm.code.unityweb:18:1)
DUa (skripsitest.asm.code.unityweb:18:1)
JIb (skripsitest.asm.code.unityweb:11:1)
U4a (skripsitest.asm.code.unityweb:18:1)
QPb (skripsitest.asm.code.unityweb:11:1)
mLb (skripsitest.asm.code.unityweb:11:1)
aLb (skripsitest.asm.code.unityweb:11:1)
Zmp (skripsitest.asm.code.unityweb:27:1)
browserIterationFunc (skripsitest.asm.framework.unityweb:2:208737)
runIter (skripsitest.asm.framework.unityweb:2:190798)
Browser_mainLoop_runner (skripsitest.asm.framework.unityweb:2:210274)

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

I got the same problem when I implemented Dark Rift 2 and exported to WebGL. The game works fine as a standalone downloadable however. I also got this same problem when building to WebGL with Photon implemented. I think maybe Unity WebGL builds can’t read .dlls?
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