Hi team, Im trying to create a fake sky in one of my first works but when i use the view active camera it does not see or recognize the plane acting as a fake sky though in the 3d viewer where i work is clearly visible. Once i render it only show a white background for some reasons. Does anyone knows what could be?
Can be anything ā¦
- Does your SKY plane point the correct direction? Faces do have only one visible side (where the normal lives). Rotate plane around the z-ax, 180 degrees.
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I can be that it reflects the white lamp light strongly. But you should see some gradient colouring then.
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You accidentally activated an option, whereby the object (SKY) is not rendered.
thanks for the tip!
Did you by any chance set a viewport display color for the material of the sky instead of the proper shader?
This cube looks light blue because Iām currently in solid mode viewport rendering (the circle at the top), if I switch to either material or render preview (the two options on the right of the highlighted one) it turns white (or light gray, depending on the lighting setup)
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