Hello, I don’t understand what to do, I tried to pack the game (engine version 5.1) for Windows 10 pro, everything that needed to be installed was installed (Visual studio, SDK, dotnet).
But the game was not found in the Build folder I specified, instead, an exe was created in the Binaries folder of the project, it does not open.
I tried to repack the project on Windows a second time, a message popped up: SDK for Windows is not installed correctly, I reinstalled Visual Studio, cleared the cache, the message disappeared. But it ignored the Build folder again and a series of errors appeared with the following content:
[2024.10.25-12.07.18:808][545]UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/Blueprints/Core/HorrorEngineFunctions.HorrorEngineFunctions_C:EquipmentSettings:Equipment Settings’. Unknown structure.
Is this related to one of the gamedev tv courses?
Basically, there are 3 causes that I know of. One is a bug in your code that live coding has failed to pick up. This can be identified by closing ue and building in your code editor
Next, delete the binaries and intermediate folders with the editor closed. Launch the project after and it will rebuild.
Once done and assuming this works, try a build. This usually fixes the issue.
If you are still seeing build issues and/or you are using third party addins or anything like that, then you need to contact the owner of the asset or epic for further help.
I hope this helps.
I haven’t used c++, maybe the problem is that the wrong drivers are installed that the engine asks for? I can’t install the recommended drivers.
No, if you’re not using C++ then it’s most likely an add-on or plugin. this isn’t the place to ask unfortunately for help in these matters.
Well, thanks!