Unable to live code in Obstacle Course in unreal 5 course

Hello, when I press the button in unreal engine with the couple of cubes (for live code)
I receive the following message:

Registered process C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe (PID: 19296)
Loading module C:\Users\Danie\OneDrive\Desktop\Unreal Prpjects\ObstacleAssault\Binaries\Win64\UnrealEditor-ObstacleAssault.dll (0.076 MB)
No PDB file found for module UnrealEditor-LiveCoding.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module.
Loaded 1 module(s) (0.000s, 5 translation units)
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target=“ObstacleAssaultEditor Win64 Development -Project=”“C:/Users/Danie/OneDrive/Desktop/Unreal Prpjects/ObstacleAssault/ObstacleAssault.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\Danie\AppData\Local\UnrealBuildTool\Log.txt
Invalidating makefile for ObstacleAssaultEditor (working set of source files changed)
Parsing headers for ObstacleAssaultEditor
Running UnrealHeaderTool “C:\Users\Danie\OneDrive\Desktop\Unreal Prpjects\ObstacleAssault\ObstacleAssault.uproject” “C:\Users\Danie\OneDrive\Desktop\Unreal Prpjects\ObstacleAssault\Intermediate\Build\Win64\ObstacleAssaultEditor\Development\ObstacleAssaultEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Danie\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for ObstacleAssaultEditor in 3.3594959 seconds
ERROR: Unhandled exception: Dependency file “C:\Users\Danie\OneDrive\Desktop\Unreal Prpjects\ObstacleAssault\Intermediate\Build\Win64\UnrealEditor\Development\ObstacleAssault\MovingPlatform.cpp.json” version (“1.2”) is not supported version
Build failed.

would love some help, thank you guys in advance(:smile:

I think they may have fixed this with UE5.02? I’m not 100% sure but I think this is a bug that needed a hotfix

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That is a bug that was fixed in 5.0.2. Please update Unreal and then delete your project’s Binaries and Intermediate folders.

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Thank you so much I will try that.

I have the same error and I am running Unreal 5.0.2

Registered process C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe (PID: 4908)
Loading module C:\Users\rober\OneDrive\Documents\Unreal Projects\ObstacleAssault\Binaries\Win64\UnrealEditor-ObstacleAssault.dll (0.046 MB)
No PDB file found for module UnrealEditor-LiveCoding.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module.
Loaded 1 module(s) (0.000s, 2 translation units)
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target=“ObstacleAssaultEditor Win64 Development -Project=”“C:/Users/rober/OneDrive/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\rober\AppData\Local\UnrealBuildTool\Log.txt
Invalidating makefile for ObstacleAssaultEditor (source file added)
Parsing headers for ObstacleAssaultEditor
Running UnrealHeaderTool “C:\Users\rober\OneDrive\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault.uproject” “C:\Users\rober\OneDrive\Documents\Unreal Projects\ObstacleAssault\Intermediate\Build\Win64\ObstacleAssaultEditor\Development\ObstacleAssaultEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\rober\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for ObstacleAssaultEditor in 8.3460962 seconds
ERROR: Unable to patch action graph - unexpected executable in compile action (C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe)
Build failed.

Deleting Binaries and Intermediate worked. Thanks @DanM

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