I see that Ben can click on his mesh and edit it in the blueprint editor, but I can’t.
I have the exact same code, but inherited default subobjects are not blue print available, even with “Visible anywhere”, which just seems to add “Components -> Collision Mesh” etc to my BP class.
The only way I can get this is by not created default, but by adding them as components directly.
Very often I get BP things not popping up correctly until I reset the project. This was another one of those cases. I’ll make sure to test a bit more before asking questions in here!
The suggestion there was to comment out the lines where the DefaultSuboobject is created , compile, then uncomment the lines and compile again. That worked for me.
Issues like this are frustrating to say the least, but luckily there’s a simple work around …
Screen shot attached to show what the bug looks like in the editor.
he suggestion there was to comment out the lines where the DefaultSuboobject is created , compile, then uncomment the lines and compile again. That worked for me.