i have redone this part and i can get it to print a warning Test message in the unreal engine. but as soon as i put in the *PlayerViewPointLocation.ToString() i keep getting errors thrown up
am i doing something wrong or is this something people are having problems with.
running VS2017 and UE 4.19.2
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i seem to have fix the problem. i forgot a “,” after text output end bracket and the *player. Also didn’t help having the ue4editor_(name).dll runaway from the file. so i have had to start it from scratch
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