Hello! I’ve finished the RPG Core Combat course and I was trying to apply the Special Abilities code framework to a multiplayer game I was working on.
Unfortunately it looks like when I attach components to more than one player, the first player tends to “steal” commands from the other plays. It looks like whenever you set the player component, the AbilityBehavior file will simply set the player you set in the Start() function to whoever sets it first (or last? I can’t tell).
Just wondering if anyone has seen this before and/or has a solution to this. I can provide more details if anyone asks.