Ultra Low Polly building that still looks good

As I currently develop for Second Life. It really forces you to think about tris and vert count.
Good looking Ultra Low poly modeling, when combined with some image kungfu can produce astounding results. The tutorials on youtube are well done but as anything with blender, I know it can be done easier. with the same or even better results. Would the savings still transfer over into unity!? Frome the reading I have done so far yes.

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