Hi there!
Here is what is bugging me.
I have this GameObject called GameOverHandler and it’s SetActive(false) until the Player crashes into something.
Then it becomes active and it’s time to choose your next action.
For some weird reason all clicks land on the button that is on the right side, no matter where I click.
I also built the game and checked it on the phone - same bug.
Here is a little video I made of the problem:
https://drive.google.com/file/d/1893BQln9s-WVJapndO4ZdNWMA54dYCqQ/view?usp=sharing
Does that look familiar to anyone?