UE5 static mesh is black

I serpringling couldn’t find a anser online that worked. I get the default cube in blender export to fbx and put it into ue5 with a red material.
Looks like this:

In world looks like this:
image

No idea whats going on, this hasn’t ever happened to me before. How can I get it to be coloured correctly?

Do you get any warning/error messages when you build the lighting?

It uses dynamic lighting.
I get these errors/warnings:


The top error is not from the lighting.

Did you get any messages when you imported the mesh?

Would you mind sending me your project using the following link?

https://gdev.tv/projectupload

Please use File > Zip Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.

I have sent you it.

You were simply missing light

2 Likes

Oh, sorry. I wasn’t aware that the BP_Sky_Sphere didn’t provide it.
Thank you.

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms