Ue5 c++ How to spawn two independent motion controllers inside the actor?

For comprehending the Udemy VR course lesson 22 " Extracting A Hand Controller Actor" I have two questions.:

  1. Where are the lines in code to spawn two instanced controllers instead of one?

  2. Have anyone an example for two independent controllers (header and CPP) inside the Hand Controller Actor for separate configurations?

Meanwhile, I’ve got solved that challenge right here. The solution is very simple. Duplicate the HandControleller.h and HandConroller.cpp, rename this and integrate these four files inside the VR character and now both controllers can separately teleport and configurable each different after.

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