I have been following the course, last night everything was working, I restarted UE and now the UE_LOG won’t print to the log screen. Here’s my code, and yes I know the GetWorld is commented out, it happened when I put that in so it’s my troubleshooting.
// Called every frame
void UGrabber::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
FRotator MyRotation = GetComponentRotation();
FString RotationString = MyRotation.ToCompactString();
UE_LOG(LogTemp, Display, TEXT("Grabber Rotation: %s"), *RotationString);
//float Time = GetWorld()->TimeSeconds;
//UE_LOG(LogTemp, Display, TEXT("Current Time is: %f"), Time);
}