UE5 and Mixer

Importing all the assets into UE throughout the course has been great practice with the pipeline. However, skeletons and animations was quite the curveball. It took all day, but I got the character rigged with idle and walk animations as well as playable in UE. These lessons have been fantastic! I can’t thank Grant and the team enough. There’s still a lot of improvement to make, but I couldn’t have come this far a week ago. I’ll probably stick to Maximo for many animations, but animating animals and actions like reloading or object animations like a bow, the knowledge I’ve gained is invaluable.

Screenshot 2023-05-22 130314


Privacy & Terms