UE4Editor.exe has triggered a breakpoint

Hey all so I have run into a bit of an issue with unreal and visual studio as when I float the DefaultPawn over the trigger instead of opening the doors the unreal editor just crashes. As far as I can tell everything is set properly, the doors target the TriggerVolume properly. When I flipped on the debug mode I got error picture above. Actually I’ve gotten a few different errors. It used to highlight with the red circle and the X the GetOwner() part of the code. I thought it might have been because I had not put '#include “Components/ActorComponent.h”` which i traced from defining GetOwner() but the game still crashes and the error still happens.

As I’m at my wits end I was wondering if anyone else had this issue? I’m happy to provide any additional details as needed and thanks for the help!

-Sid

Please show us the whole code (source and header files) for the UOpenDoor class.

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