Hey fellow devs and instructors,
Just followed an hour long tutorial by SaberDartStudios on replicating dodge and sprinting between client and server. I couldn’t quite get it to work and it was extremely long (300+ lines of code) to implement a simple thing like replicating movement speed.
Does anyone have a good way to replicate movement between a client and server using C++? Trying to set so if you press Shift you speed up from 400 (jog) to 600 (sprint). Clients get jittery with net correction from the server and I know it is due to replication.