Hi guys!
I come from Unity, that uses the assets in the format you import them.
I noticed that UE4 converts all the asset in a .uasset format. Which suprises me. But more suprising is the size increase of the file, after conversion to .uasset.
The original tank image size is 4500 Ko. After importing it to UE4, it becomes a .uasset of 12782 Ko. Almost 3 times the original size!
Then I compressed a little bit the original image, to 1864 Ko hoping that it would convert to a .uasset of less than 10000 Ko.
Nope! The new asset, after conversion, has a size of 11315 Ko! More than 5 times the size of the compressed image!
Do you know what UE4 is doing to our asset to increase the size that much?
And do you know if there are some parameters to play with in order to minimize this increase?
Thanks!