the crash is cause by this code
if (pressurePlate->IsOverlappingActor(actorTriggered)) {
OpenDoorOnTrigger();
}
not sure why…
-UE4 version 4.14
-UE4 LOG ERROR-
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!AActor::IsOverlappingActor() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\actor.cpp:1196]
UE4Editor_EscapeRoom!UOpenDoor::TickComponent() [d:\workstation\ue4_projects\escaperoom\source\escaperoom\opendoor.cpp:41]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_813da28c01a0b9c538759539d0a87b8d> >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\classes\gameframework\actor.h:2950]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:741]
UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:256]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilIdle() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:694]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:542]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1437]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:730]
UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1351]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1422]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2859]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll