UE4 Editor keeps crashing on restart

Hi all,

I got annoying error when I tried to make my own ToonTanks game after adding HealthComponent class to my game. When I restarted to see applied changes it crashed on launching editor at 75% of loading editor and since then when I press ,Send and Restart " it happens again.
I tried to comment function calls in HealthComponent class and compile it from VS Code via ,ToonTanks Win64 Development Build" but still no help, editor keeps crashing.

Could somebody help please?

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EpicAccountId:0aa551326ca04921bb68fa0c53548190

Assertion failed: DelegateOwner->IsValidLowLevelFast(false) [File:F:\Epic Games\UNREAL\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SparseDelegate.h] [Line: 196]

UE4Editor_Core
UE4Editor_Core
UE4Editor_ToonTanks_0040!UHealthComponent::UHealthComponent() [F:\UE4 Projects\FinalTEST\ToonTanksProjectSetup_4.25\ToonTanksProjectSetup_4.25\ToonTanks\Source\ToonTanks\HealthComponent.cpp:15]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Core
UE4Editor_Core
UE4Editor_Projects
UE4Editor_Projects
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll



The problem was I put my delegate OnTakeAnyDamage in the HealthComponent constructor instead of BeginPlay() function. I deleted Intermediate and Binaries folders and rebuilt a project.

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