I’m at the very beginning and trying to start my first project (Section 1, Lecture 8: A Quick Tour Of Unreal Editor), but unable to create one. It says “An error occurred while trying to generate project files” and gives this:
Running Mono…
Setting up Mono
/Users/Shared/UnrealEngine/4.13/Engine /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Mac
Discovering modules, targets and source code for project…
Compiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/
Triggered an exception while looking for SDK directory in Xcode.app
System.IO.DirectoryNotFoundException: Directory ‘/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs’ not found.
at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0
at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in :0
at System.IO.Directory.GetDirectories (System.String path) [0x00000] in :0
at UnrealBuildTool.AppleToolChain.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) [0x00000] in :0
ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
Info:
-running a relatively new macbook pro running osx 10.12.2 Sierra
-tried uninstalling and reinstalling Epic Games Launcher
-tried UE 4.14 with no luck, then tried 4.13 with the same error
-repaired disk permissions multiple times, no improvement
-restarted the computer multiple times, no improvement
I’m considering trying to use earlier versions of UE (as far back as 4.10, I suppose), but I’m hoping that before I try that someone will know how to help me out.
Thanks