UE4 crash

I wrote some code that caused a crash in my editor like in the image below, then ue4 was shut down and I couldn’t open my project again it only shows this window. I probably need to build it from VS Code, but don’t know how to build it.


Here is my OpenDoor.h file (as you can see, I’ve already changed it)

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "OpenDoor.generated.h"


UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class BUILDINGESCAPE_API UOpenDoor : public UActorComponent
{
	GENERATED_BODY()

public:	
	// Sets default values for this component's properties
	UOpenDoor();

protected:
	// Called when the game starts
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;

private:

	float TargetYaw = 90.f;
		
};

I meant I don’t know how to compile it.

Ctrl + Shift + B > ProjectNameEditor Platform Development Build

Where ProjectName is the name of your project and Platform is the platform you’re targeting e.g. Win64

I’ve reinstalled VS Code (because I have messed something up), so now when I try to do what you have told me, simply nothing happens. Sorry for bothering you, but I don’t know what to do. Also here is screenshot:

You don’t have the workspace open, you just have the folder open. I don’t see a code-workspace in your folder so you would need to generate it; either by right clicking the .uproject file and then Generate Project Files or File > Generate Project Files in Unreal.

I’ve succeded in builiding it, and I even tried building it multiple times, but still same issues, I really don’t know how to fix it. Here is more info:




And Log info:

Log file open, 03/20/21 00:46:40
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogInit: Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 4.530798
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin MegascansPlugin
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin DatabaseSupport
LogPluginManager: Mounting plugin SQLiteCore
LogPluginManager: Mounting plugin SQLiteSupport
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogXGEController: Cleaning working directory: C:/Users/Vanja/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.26-CL-15228867
LogInit: Engine Version: 4.26.1-15228867+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 2004) (), CPU: Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz, GPU: Intel(R) UHD Graphics 620
LogInit: Compiled (64-bit): Jan 28 2021 07:07:34
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.03.19-23.46.43:070][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.03.19-23.46.43:070][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2021.03.19-23.46.43:073][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.03.19-23.46.43:073][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.03.19-23.46.43:073][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.03.19-23.46.43:074][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.03.19-23.46.43:074][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.03.19-23.46.43:074][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.03.19-23.46.43:074][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.03.19-23.46.43:074][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2021.03.19-23.46.43:074][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2021.03.19-23.46.43:101][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.03.19-23.46.43:101][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.03.19-23.46.43:101][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.03.19-23.46.43:101][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.03.19-23.46.43:102][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.03.19-23.46.43:102][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.03.19-23.46.43:102][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.03.19-23.46.43:103][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.03.19-23.46.43:103][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.03.19-23.46.43:106][  0]LogInit: Selected Device Profile: [Windows]
[2021.03.19-23.46.43:108][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.03.19-23.46.43:111][  0]LogHAL: Display: Platform has ~ 8 GB [8432963584 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.03.19-23.46.43:111][  0]LogInit: Going up to parent DeviceProfile []
[2021.03.19-23.46.43:111][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:111][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.03.19-23.46.43:111][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.03.19-23.46.43:111][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:111][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.03.19-23.46.43:111][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:111][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.03.19-23.46.43:111][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.03.19-23.46.43:111][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.03.19-23.46.43:111][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.03.19-23.46.43:112][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.03.19-23.46.43:113][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.03.19-23.46.43:113][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.03.19-23.46.43:113][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.03.19-23.46.43:114][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.03.19-23.46.43:114][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.03.19-23.46.43:115][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.03.19-23.46.43:116][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.03.19-23.46.43:116][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.03.19-23.46.43:116][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.03.19-23.46.43:116][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2021.03.19-23.46.43:120][  0]LogInit: Computer: KOVELJA009
[2021.03.19-23.46.43:120][  0]LogInit: User: Vanja
[2021.03.19-23.46.43:121][  0]LogInit: CPU Page size=4096, Cores=4
[2021.03.19-23.46.43:121][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.03.19-23.46.43:121][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2021.03.19-23.46.43:121][  0]LogMemory: Platform Memory Stats for Windows
[2021.03.19-23.46.43:121][  0]LogMemory: Process Physical Memory: 134.71 MB used, 134.72 MB peak
[2021.03.19-23.46.43:121][  0]LogMemory: Process Virtual Memory: 114.61 MB used, 114.61 MB peak
[2021.03.19-23.46.43:121][  0]LogMemory: Physical Memory: 5978.46 MB used,  2063.84 MB free, 8042.30 MB total
[2021.03.19-23.46.43:121][  0]LogMemory: Virtual Memory: 134213608.00 MB used,  4122.88 MB free, 134217728.00 MB total
[2021.03.19-23.46.43:136][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.03.19-23.46.43:728][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.03.19-23.46.43:736][  0]LogInit: Using OS detected language (en-US).
[2021.03.19-23.46.43:736][  0]LogInit: Using OS detected locale (en-US).
[2021.03.19-23.46.43:796][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.03.19-23.46.44:456][  0]LogInit: Setting process to per monitor DPI aware
[2021.03.19-23.46.44:494][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.03.19-23.46.44:616][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.03.19-23.46.44:616][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.03.19-23.46.45:606][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.03.19-23.46.45:606][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.03.19-23.46.45:606][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.03.19-23.46.45:606][  0]LogD3D11RHI: D3D11 adapters:
[2021.03.19-23.46.45:693][  0]LogD3D11RHI:    0. 'Intel(R) UHD Graphics 620' (Feature Level 11_0)
[2021.03.19-23.46.45:694][  0]LogD3D11RHI:       128/0/4021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2021.03.19-23.46.47:109][  0]LogD3D11RHI:    1. 'NVIDIA GeForce MX150' (Feature Level 11_0)
[2021.03.19-23.46.47:109][  0]LogD3D11RHI:       1983/0/4021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2021.03.19-23.46.47:119][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.03.19-23.46.47:119][  0]LogD3D11RHI:       0/0/4021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.03.19-23.46.47:119][  0]LogD3D11RHI: Chosen D3D11 Adapter: 1
[2021.03.19-23.46.47:136][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.03.19-23.46.47:136][  0]LogD3D11RHI:     GPU DeviceId: 0x1d10 (for the marketing name, search the web for "GPU Device Id")
[2021.03.19-23.46.47:136][  0]LogWindows: EnumDisplayDevices:
[2021.03.19-23.46.47:137][  0]LogWindows:    0. 'Intel(R) UHD Graphics 620' (P:1 D:1)
[2021.03.19-23.46.47:138][  0]LogWindows:    1. 'Intel(R) UHD Graphics 620' (P:0 D:0)
[2021.03.19-23.46.47:139][  0]LogWindows:    2. 'Intel(R) UHD Graphics 620' (P:0 D:0)
[2021.03.19-23.46.47:139][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
[2021.03.19-23.46.47:140][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce MX150
[2021.03.19-23.46.47:140][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2021.03.19-23.46.47:140][  0]LogD3D11RHI:      Driver Date: Unknown
[2021.03.19-23.46.47:141][  0]LogRHI: Texture pool is 1388 MB (70% of 1983 MB)
[2021.03.19-23.46.47:278][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.03.19-23.46.47:281][  0]LogD3D11RHI: Async texture creation enabled
[2021.03.19-23.46.47:281][  0]LogD3D11RHI: Array index from any shader is supported
[2021.03.19-23.46.47:439][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.03.19-23.46.47:470][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.03.19-23.46.48:181][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.03.19-23.46.48:311][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.03.19-23.46.48:311][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.03.19-23.46.48:311][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.03.19-23.46.48:312][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.03.19-23.46.48:312][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.03.19-23.46.48:312][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.03.19-23.46.48:312][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.03.19-23.46.48:312][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.03.19-23.46.48:312][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.03.19-23.46.48:312][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.03.19-23.46.48:407][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.03.19-23.46.48:408][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.03.19-23.46.48:439][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.03.19-23.46.48:468][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.03.19-23.46.48:497][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.03.19-23.46.48:527][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.03.19-23.46.48:550][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.03.19-23.46.48:578][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.03.19-23.46.48:605][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.03.19-23.46.48:661][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.03.19-23.46.48:662][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.03.19-23.46.48:690][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.03.19-23.46.48:720][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.03.19-23.46.48:746][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.03.19-23.46.48:771][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.03.19-23.46.48:801][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.03.19-23.46.48:802][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.03.19-23.46.48:830][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.03.19-23.46.48:867][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.03.19-23.46.48:896][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.03.19-23.46.48:925][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.03.19-23.46.48:925][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.03.19-23.46.48:970][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.03.19-23.46.49:670][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.03.19-23.46.49:674][  0]LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (../../../../../../Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/Intermediate/Shaders/WorkingDirectory/17704/).
[2021.03.19-23.46.49:674][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Vanja/AppData/Local/Temp/UnrealShaderWorkingDir/57478B9F49FC2C8F0B3DCBB69D33CBF1/'.
[2021.03.19-23.46.49:678][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.03.19-23.46.49:678][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.03.19-23.46.51:589][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.03.19-23.46.54:376][  0]LogDerivedDataCache: Loaded boot cache 2.78s 77MB C:/Users/Vanja/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.03.19-23.46.54:376][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Vanja/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2021.03.19-23.46.54:377][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.03.19-23.46.54:377][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.03.19-23.46.54:377][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Vanja/Desktop/UE4/Building Escape/BuildingEscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.03.19-23.46.54:377][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.03.19-23.46.54:508][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.03.19-23.46.54:509][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.03.19-23.46.54:509][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.03.19-23.46.54:597][  0]LogDerivedDataCache: Speed tests for C:/Users/Vanja/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.09 seconds
[2021.03.19-23.46.54:597][  0]LogDerivedDataCache: Display: Performance to C:/Users/Vanja/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=2.99ms. RandomReadSpeed=23.24MBs, RandomWriteSpeed=79.16MBs. Assigned SpeedClass 'Fast'
[2021.03.19-23.46.54:598][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Vanja/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.03.19-23.46.54:598][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.03.19-23.46.54:598][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.03.19-23.46.54:712][  0]LogSlate: Using FreeType 2.10.0
[2021.03.19-23.46.54:722][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.03.19-23.46.54:929][  0]LogAssetRegistry: FAssetRegistry took 0.0230 seconds to start up
[2021.03.19-23.46.56:304][  0]LogInit: Selected Device Profile: [Windows]
[2021.03.19-23.46.56:304][  0]LogInit: Active device profile: [000001CBAA51A200][000001CB9E7B65C0 49] Windows
[2021.03.19-23.46.56:304][  0]LogInit: Profiles: [000001CBAA51A200][000001CB9E7B65C0 49] Windows, [000001CBAB4B2300][000001CBA788A740 49] WindowsNoEditor, [000001CBAA519500][000001CBA839C8C0 49] WindowsServer, [000001CBAB4B2F00][000001CBA83A0A40 49] WindowsClient, [000001CBAA518A00][000001CBA83A4BC0 49] IOS, [000001CBAB4B2900][000001CBA83A8D40 49] iPadAir, [000001CBAA519200][000001CBA83ACEC0 49] iPadAir2, [000001CBAB45A200][000001CBA83B5180 49] IPadPro, [000001CBAB45A300][000001CBA83B11C0 49] iPadAir3, [000001CBAB4B1500][000001CBA83B9340 49] iPadAir4, [000001CBAB45A400][000001CBA83BD4C0 49] iPadMini2, [000001CBAB4B0400][000001CBA7887600 49] iPadMini3, [000001CBAB459200][000001CBA83C1740 49] iPadMini4, [000001CBAB4B2000][000001CBA83C5880 49] iPadMini5, [000001CBAB469B00][000001CBA83D1B00 49] iPhone6, [000001CBAB469C00][000001CBA83C9B40 49] iPodTouch6, [000001CBAB45A000][000001CBA83D8140 49] iPhone7, [000001CBAB459E00][000001CBA83D4180 49] iPodTouch7, [000001CBAB46B400][000001CBA83DC300 49] iPhone5S, [000001CBAB45B400][000001CBA83E0480 49] iPhone6Plus, [000001CBAB469400][000001CBA83E4600 49] iPhone6S, [000001CBAB458200][000001CBA83E8780 49] iPhone6SPlus, [000001CBAB468300][000001CBA83EC900 49] iPhone7Plus, [000001CBAB458400][000001CBA83F0A80 49] iPhoneSE, [000001CBAB46A700][000001CBA83F4C00 49] iPhone8, [000001CBAB45BC00][000001CBA83F8D80 49] iPhone8Plus, [000001CBAB469900][000001CBA83FCF00 49] iPhoneX, [000001CBAB45A100][000001CBA8401080 49] iPhoneXS, [000001CBAB46B700][000001CBA8405200 49] iPhoneXSMax, [000001CBAB45BB00][000001CBA8409380 49] iPhoneXR, [000001CBAB46BE00][000001CBA840D500 49] iPhone11, [000001CBAB458A00][000001CBA83CD640 49] iPhone11Pro, [000001CBAB46A800][000001CBA8411780 49] iPhone11ProMax, [000001CBAB45AE00][000001CBA84158C0 49] iPhoneSE2, [000001CBAB468500][000001CBA8419A00 49] iPhone12Mini, [000001CBAB459600][000001CBA8421B80 49] iPhone12, [000001CBAB46A000][000001CBA8425D00 49] iPhone12Pro, [000001CBAB45B200][000001CBA84281C0 49] iPhone12ProMax, [000001CBAB468900][000001CBA842C340 49] iPadPro105, [000001CBAB459C00][000001CBA84304C0 49] iPadPro129, [000001CBAA51B200][000001CBA8434640 49] iPadPro97, [000001CBAB459000][000001CBA84387C0 49] iPadPro2_129, [000001CBAA519100][000001CBA843C940 49] iPad5, [000001CBAB45B900][000001CBA8440AC0 49] iPad6, [000001CBAA51A600][000001CBA8444C40 49] iPad7, [000001CBAB45A900][000001CBA8448DC0 49] iPad8, [000001CBAA518400][000001CBA844CF40 49] iPadPro11, [000001CBAB458100][000001CBA84510C0 49] iPadPro2_11, [000001CBAA519D00][000001CBA8455240 49] iPadPro3_129, [000001CBAB459500][000001CBA84593C0 49] iPadPro4_129, [000001CBAA51AF00][000001CBA845D540 49] AppleTV, [000001CBAB45B000][000001CBA84616C0 49] AppleTV4K, [000001CBAA51A100][000001CBA841D800 49] TVOS, [000001CBAB459100][000001CBA8465940 49] Mac, [000001CBAA518700][000001CBA8469A80 49] MacClient, [000001CBAB459D00][000001CBA8471C00 49] MacNoEditor, [000001CBAA519700][000001CBA84740C0 49] MacServer, [000001CBAB45AF00][000001CBA8478240 49] Linux, [000001CBAA519400][000001CBA847C3C0 49] LinuxNoEditor, [000001CBAB45AA00][000001CBA8480540 49] LinuxAArch64NoEditor, [000001CBAA51AE00][000001CBA84846C0 49] LinuxClient, [000001CBAB45B800][000001CBA8488840 49] LinuxAArch64Client, [000001CBAA519A00][000001CBA848C9C0 49] LinuxServer, [000001CBAB458C00][000001CBA8490B40 49] LinuxAArch64Server, [000001CBAA51B000][000001CBA8494CC0 49] Android, [000001CBAB459700][000001CBA8498E40 49] Android_Low, [000001CBAA51A500][000001CBA849CFC0 49] Android_Mid, [000001CBAB458800][000001CBA84A1140 49] Android_High, [000001CBAA51AC00][000001CBA84A52C0 49] Android_Default, [000001CBAB459300][000001CBA84A9440 49] Android_Adreno4xx, [000001CBAA519300][000001CBA84AD5C0 49] Android_Adreno5xx_Low, [000001CBAB45B300][000001CBA84B1740 49] Android_Adreno5xx, [000001CBAA51AD00][000001CBA846D880 49] Android_Adreno6xx, [000001CBAB459800][000001CBA84B59C0 49] Android_Adreno6xx_Vulkan, [000001CBAA519800][000001CBA84B9B00 49] Android_Mali_T6xx, [000001CBAB459400][000001CBA84BDC40 49] Android_Mali_T7xx, [000001CBAA518800][000001CBA7CB4100 49] Android_Mali_T8xx, [000001CBAB45A500][000001CBA7CB8280 49] Android_Mali_G71, [000001CBAB469500][000001CBA7CBC400 49] Android_Mali_G72, [000001CBAB4B2E00][000001CBA7CC0580 49] Android_Mali_G72_Vulkan, [000001CBAB46B200][000001CBA7CC4700 49] Android_Mali_G76, [000001CBAB4B0F00][000001CBA7CC8880 49] Android_Mali_G76_Vulkan, [000001CBAB46B500][000001CBA7CCCA00 49] Android_Mali_G77, [000001CBAB4B3A00][000001CBA7CD0B80 49] Android_Mali_G77_Vulkan, [000001CBAB46AE00][000001CBA7CD4D00 49] Android_Vulkan_SM5, [000001CBAB4B0A00][000001CBA7CD8E80 49] Android_PowerVR_G6xxx, [000001CBAB46BA00][000001CBA7CDD000 49] Android_PowerVR_GT7xxx, [000001CBAB4B1B00][000001CBA7CE1180 49] Android_PowerVR_GE8xxx, [000001CBAB46BD00][000001CBA7CE5300 49] Android_PowerVR_GM9xxx, [000001CBAB4B3900][000001CBA7CE9480 49] Android_PowerVR_GM9xxx_Vulkan, [000001CBAB469E00][000001CBA7CED600 49] Android_TegraK1, [000001CBAB4B0900][000001CBA7CF1780 49] Android_Unknown_Vulkan, [000001CBAB46AF00][000001CBA7CB18C0 49] Lumin, [000001CBAB4B2100][000001CBA7CF5A00 49] Lumin_Desktop, [000001CBAB46BF00][000001CBA7CF9B40 49] HoloLens, 
[2021.03.19-23.46.56:854][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.03.19-23.46.56:854][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.03.19-23.46.56:854][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.03.19-23.46.56:854][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.03.19-23.46.56:857][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.03.19-23.46.57:333][  0]LogNetVersion: BuildingEscape 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1874737047)
[2021.03.19-23.47.01:998][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.03.19-23.47.02:198][  0]LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.179906 seconds
[2021.03.19-23.47.02:216][  0]LogUObjectArray: 16830 objects as part of root set at end of initial load.
[2021.03.19-23.47.02:217][  0]LogUObjectAllocator: 4209472 out of 0 bytes used by permanent object pool.
[2021.03.19-23.47.02:217][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.03.19-23.47.05:537][  0]LogPython: Using Python 3.7.7
[2021.03.19-23.47.08:248][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.03.19-23.47.08:279][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.03.19-23.47.16:433][  0]LogWindows: Error: === Critical error: ===
[2021.03.19-23.47.16:434][  0]LogWindows: Error: 
[2021.03.19-23.47.16:434][  0]LogWindows: Error: Fatal error!
[2021.03.19-23.47.16:434][  0]LogWindows: Error: 
[2021.03.19-23.47.16:434][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000148
[2021.03.19-23.47.16:434][  0]LogWindows: Error: 
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff911d721ef UE4Editor-BuildingEscape-1411.dll!UOpenDoor::UOpenDoor() [C:\Users\Vanja\Desktop\UE4\Building Escape\BuildingEscape\Source\BuildingEscape\OpenDoor.h:30]
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff932b7c2a3 UE4Editor-CoreUObject.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff932e3fb4f UE4Editor-CoreUObject.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff932e2290f UE4Editor-CoreUObject.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff932d52345 UE4Editor-CoreUObject.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff9334a9aba UE4Editor-Core.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff9334d1388 UE4Editor-Core.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff94f61e7d3 UE4Editor-Projects.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff94f61eaeb UE4Editor-Projects.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff6f42f53d2 UE4Editor.exe!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff6f42f8a92 UE4Editor.exe!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff6f42f0f1c UE4Editor.exe!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff6f42f128a UE4Editor.exe!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff6f43052ed UE4Editor.exe!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff6f430801a UE4Editor.exe!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff9ad127034 KERNEL32.DLL!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: [Callstack] 0x00007ff9aec22651 ntdll.dll!UnknownFunction []
[2021.03.19-23.47.16:434][  0]LogWindows: Error: 
[2021.03.19-23.47.16:465][  0]LogExit: Executing StaticShutdownAfterError
[2021.03.19-23.47.16:551][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2021.03.19-23.47.16:552][  0]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.03.19-23.47.16:559][  0]Log file closed, 03/20/21 00:47:16

That doesn’t look like you used Rebuild. Could you show the build task you chose?

1 Like

Thank you very much, this whole time I’ve used Build instead of REbuild

Build is usually what you want but if things aren’t matching what the code says, then you want rebuild.

1 Like

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