UE4 Add New Blackboard Key & Design Behavior Tree In C++

Hello @DanM , Is It Possible To Add New Black Board Keys In C++? And Design A Behavior Tree In C++?? I Am Not Talking About BT_Service Or BT_Task .
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I Know No One Design A Behavior Tree In C++ But Is It Really Possible??

Possiblly through the BlackboardAsset which has a Keys variable which holds a TArray<FBlackboardEntry>

BlackboardAsset | Unreal Engine Documentation

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@DanM Okey But If I Make C++ Blackboard Data Then I Am Unable To Use It With Blueprint Version Of Behavior Tree So Can I Design Behavior Tree In C++??

Sorry I forgot to reply but I don’t think so, I’ve seen such usage.

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