Hey,
I seem to have stumbled upon an issue I don’t how to “fix”.
When trying to use the macro UE_LOG, it doesn’t do anything. I tried to use Visual Studios debugging tool, but the debugging never “stops” at the breakpoint I make at the macro.
I’ve tried to have both UE_LOGS:
UE_LOG(LogTemp, Warning, TEXT(“TEST”));
UE_LOG(LogTemp, Warning, TEXT("%s is looking at %s"),
*PlayerViewPointLocation.ToString(),
*PlayerViewPointRotation.ToString()
);
or just one of each, but none of the options work.
Tried looking around, but haven’t found any answer for myself.
Thanks in advance