Heyaa, I’m on the Building Escape part where we setup the actor rotation relatively, but when writing my code i wanted to declare an FRotator to store the result of GetOwner()->GetActorRotation();
because we used it multiple times in the code, anyways when i setup a member variable in the header file i forgot to include the “GameFramework/Actor.h” and now Unreal wouldnt even open the project and it insta crashes even though i fixed the code issues
Old/New source codes + CrashReport: BuildingEscape - Google Drive
<3