Hello,
after a breake of learning to develop i thougt of starting again. So i sat down installed the newest UE version and opened a project based on the “ToonTanksProjectSetup”, and it crashed.
Then i thought “okay, “ToonTanksProjectSetup” was build on a UE4 version” so i made a new fresh Cpp project (Added nothing besides an empty map, a simple plane and one folder (only one per crash)), and after a few seconds in the editor it crashed again. At the moment I am a bit helpless because I tried some stuff and googelt but nothing helped till now. Maybe some of you knows an solution?
Happy to hear from anyone
My error message:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
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D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UnrealEditor_D3D12RHI!FD3D12Viewport::PresentChecked() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:638]
UnrealEditor_D3D12RHI!FD3D12Viewport::Present() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:709]
UnrealEditor_D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:916]
UnrealEditor_RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString2069>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1245]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:461]
UnrealEditor_RHI!FRHICommandListImmediate::ExecuteAndReset'::
35’::<lambda_4>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:772]
UnrealEditor_RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:328]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
What I tested so far:
- Repairing UE via the Epic Store → Nothing found
- Updating GPU drivers
- Deleting UE and re installing it → Same issue
- Installing a different UE 5.X Version → problems with the .NET files → downloading new ones did not help
- Starting UE as admin → Same issue
- Removed the writing protection in the UE folder → Same issue
- Deinstalled UE via a deinstallation tool, and cleaning the registry after wards per CC Cleaner, rebooting, reinstallation on a non SSD drive → Same issue
System:
OS: Windows 11
Processor: AMD Ryzen 7 3700X
GPU: Geforce GTX 1070
RAM: 32GB
UE: 5.3.0
What I think it could be:
It could be an hardware thing, because of the graphics card. The card it self one card underneath the minimum requirements for UE5 (GTX 1080), but it would be od because bevor I completely remade my PC(Formatted the hard drives and went from Windows 10 to 11) the Editor runned smoothly.