Two Cameras

Before I managed to render these images I had to scratch my head a little bit. For some reason all that Blender would render was a scene from that little animation I did. I had deleted all the animation data from the camera, and I thought that was enough. Well, turns out that you need to remember to go to the video editor and delete the image sequence from there, too. After that I finally managed to get the renders using the active camera I wanted to use. If we went over that in the Animated Lamp section, I had completely forgotten.

Here are two different views. The first was practise for view alignment and the second for camera constraint.


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