Basically as it says.
went through and checked everything is working up until
TurretMesh->SetWorldRotation(FMath::RInterpTo(TurretMesh->GetComponentRotation(), LookAtRotation, UGameplayStatics::GetWorldDeltaSeconds(this), TurretInterpSpeed));
Basically as it says.
went through and checked everything is working up until
TurretMesh->SetWorldRotation(FMath::RInterpTo(TurretMesh->GetComponentRotation(), LookAtRotation, UGameplayStatics::GetWorldDeltaSeconds(this), TurretInterpSpeed));
So restarting Unreal Fixed the problem
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