whenever i point my tank to sky or my own tank the turret begins to act rogue an goes completely nuts but only spinning no other problem please help me ASAP THANK YOU
Could I see your code?
How to send that
And i also have another problem Sir.
When ever i try to move my mouse and focus the back side landscape of my tank the mouse is just acting weird
teacher help me find the problem
Sorry I was a little busy the other day. I’m not seeing anything unusual about your code. Could you send the whole project?
If you’re using git that would be preferable otherwise could you use File > Paclage Project > Zip Up Project in Unreal?
Sir i solved most of the problem myself but only one is remaining whenever i aim at my own tank the turret spins rogue again other thaan this i solved all the problem
Tell me a way to tell the Line tracer to ignore my own tank
First off, congrats!
If you’re talking about the line trace from the Player Controller
https://docs.unrealengine.com/en-US/API/Runtime/Engine/FCollisionQueryParams/__ctor/3/index.html
FCollisionQueryParams Params(NAME_None, false, GetPawn());
Then add Params
to the end of the arguments for LineTraceSingleByChannel
.
Thanks teacher that solved it
Actually sir,its not the pawn that it hits it the world ground that it hits so still the problem occurs
In that case could you send me your project as described here?
Sir its not uploading
Suggest any other way
Use a service like Google Drive or Dropbox.