using UnityEngine;
using UnityEngine.SceneManagement;
public class collisions : MonoBehaviour {
BoxCollider boxCollider;
// Use this for initialization
void Start () {
boxCollider = GetComponent<BoxCollider>();
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.C))
{
boxCollider.enabled = false;
print("c pressed");
}
}
}
1 Like
[question] I created the script above and attached it to the obstacles. The auto populate feature did not function in the new script but it did function in the rocket script. I had the same using items in both scripts. Does anyone know why the auto populate did not work in script above as I was typing it?
it happens sometimes…have you tried closing visual studio and opening it again?
I did close visual studio and unity and reopened with the same problem.