I followed the instructions and have my shoot animation triggering as intended, but I’m having an issue with the rifle orientation with respect to the unit holding it.
This seems like the same issue we addressed for one of the two animations in the initial Unit Animator lesson. I’m curious whether there’s something I may have messed up to cause my firing rifle
animation to have this misalignment, or if this was just a small tweak that was omitted from the video on the shoot animation?
As someone new to gamedev, I’m also curious how common these types of alignment problems are. Is this kind of per-animation tweaking something I should expect to run into a lot?