Turn order with cards

Added a turn order.
Each round, each unit gets a turn order and is displayed at the top.
Card images are auto generated at the start of the match based on what units exist and their inventory.
When one turn completed, the camera flys to the next unit.
When a unit starts a turn, they play an animation based on class.
When a unit dies, depending on its class, it plays a different death animation.
Lastly, I added a seek action for ai, to run to units that are seen but far away.

3 Likes

Nicely done!!!

Sorry I know this is an older post but I’m looking to make something similar. That seems to work great! Does the turn order change for each round of combat or is it set for the whole encounter? Stat based, set order or random order?