Turn based Strategy with Unity

Hello to all, I would like to suggest a course about turn based strategy.
but to include how AI take decisions in his turns. Also to have things
about make an economy management model and resources model.
Other thing is how expand for example your empire by building in
cities or move troops on map.
A model of RTS fight for troops or with auto resolve and how to make
the AI to calculate losses.
Create diplomacy and make AI to respond. Use Allies in help in war normal
and not sitting and watch. Maybe is big course to do, maybe basics for start
will be good and to become bigger in future.
I show the RTS vote but I think that with turn based management and RTS
in battles maybe should be good combination, or at least in RTs course to
include things turn based too.
Thanks for hearing me.

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