alright I’ll check
I don’t think I’ve used blockall yet but I’ll check again
Yeah i haven’t used blockall at all i don’t see it in my code
It wouldn’t be in code. It’s the collision presets used on the component in the blueprint.
Just checked the base mesh is set to blockalldynamic
In that case could you send me your project? Use File > Package Project > Zip Up Project and then upload it somewhere and link it.
sure
Thank you I would never realise this
It works it no longer crashes but the pawns bullet don’t travel anymore. Thank you very much for helping me
That would imply that you don’t have a projectile class set.
BP_projectile base is set so i’ll switch it and see what happens
It didn’t spawn the bullet at all when I changed it
Oh sorry I somehow read that as they don’t spawn. What if you move the spawn location further away from the mesh?
Right I’ll try that
Thank you that fixed them they are shooting out of the tank and turret. Just a few questions the bullets start to drop when fired is there a solution?
Thank you for helping me
Probably having a dumb moment but what do you mean? As in no velocity?
Yes no velocity they just drop out of the sky
Well It’s working on my end with the changes mentioned. So could you resend your project?