TT Spawn particles crash when I try to delete 2nd Health inPawnturret&tankfiles

alright I’ll check

I don’t think I’ve used blockall yet but I’ll check again

Yeah i haven’t used blockall at all i don’t see it in my code

It wouldn’t be in code. It’s the collision presets used on the component in the blueprint.

Just checked the base mesh is set to blockalldynamic

In that case could you send me your project? Use File > Package Project > Zip Up Project and then upload it somewhere and link it.

sure

Here you go.

https://drive.google.com/file/d/1fOKC5z-LIUxYV1O3FWT2B4lUzXbo7TMJ/view?usp=sharing

This was set to “None”. So your pawn wasn’t spawning.

Thank you I would never realise this

It works it no longer crashes but the pawns bullet don’t travel anymore. Thank you very much for helping me

That would imply that you don’t have a projectile class set.

BP_projectile base is set so i’ll switch it and see what happens

It didn’t spawn the bullet at all when I changed it

Oh sorry I somehow read that as they don’t spawn. What if you move the spawn location further away from the mesh?

Right I’ll try that

Thank you that fixed them they are shooting out of the tank and turret. Just a few questions the bullets start to drop when fired is there a solution?

Thank you for helping me

Probably having a dumb moment but what do you mean? As in no velocity?

Yes no velocity they just drop out of the sky

Well It’s working on my end with the changes mentioned. So could you resend your project?

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