Whenever I delete the Health variable in the Pawnturret file or Tank in the unreal engine it crashes on me.
Sorry for the squished title
Whenever I delete the Health variable in the Pawnturret file or Tank in the unreal engine it crashes on me.
Sorry for the squished title
Are you using the variable elsewhere in your code?
I don’t know apart from health component
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp] [Line: 204] Renaming an object (HealthComponent /Game/Maps/Main.Main:PersistentLevel.BP_PawnTurret_3.Health Component) on top of an existing object (HealthComponent /Game/Maps/Main.Main:PersistentLevel.BP_PawnTurret_3.Health_REMOVED_35320B9C4A56A59AE4CD52B7F3E591EE) is not allowed
This is the error I get when I delete it
Try rename the C++ class and compile first before trying to delete it.
Right thank you i’ll try that
It won’t let me rename it
I think it’s far easier to just remake the blueprint.
Sorry but how would I do this
Delete the blueprints and then follow the exact same steps to remake them except this time you don’t create a health component in blueprint.
So delete PawnTurret and tank and just don’t put the health component in
There should already be a HealthComponent on it when you create it again as it was added in C++.
oh i see
I remade them and it gives me this error
UE4Editor_ToonTanks_2477!APlayerControllerBase::SetPlayerEnabledState() [D:\C_Unreal_course\ToonTanks_4.25\ToonTanks\Source\ToonTanks\PlayerControllers\PlayerControllerBase.cpp:11]
UE4Editor_ToonTanks_2477!ATankGameModeBase::HandleGameStart() [D:\C_Unreal_course\ToonTanks_4.25\ToonTanks\Source\ToonTanks\GameModes\TankGameModeBase.cpp:50]
Is this because I need to reconnect them it mentioned Gamebase having references to them
You seem to be missing what the error is. You’ve just shown where it is. Could you post the full log?
sure
Here
UE4Editor_ToonTanks_2477!APlayerControllerBase::SetPlayerEnabledState() [D:\C_Unreal_course\ToonTanks_4.25\ToonTanks\Source\ToonTanks\PlayerControllers\PlayerControllerBase.cpp:11]
UE4Editor_ToonTanks_2477!ATankGameModeBase::HandleGameStart() [D:\C_Unreal_course\ToonTanks_4.25\ToonTanks\Source\ToonTanks\GameModes\TankGameModeBase.cpp:50]
Again, that’s just where. The error should say what the error is.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
Is this it?
Could you show your code for TankGameModeBase.cpp?