While I was doing Complete C# Unity Game Developer 3D, I noticed the course doesn’t cover how to import Blender models into Unity at/near Cycles’ quality. So I spent hours searching for ways to do it and found a thread discussing the possibility by exporting mesh in PNG:
While the approach given in thread may work for simple models, it’s far from practical. So if anyone knows how to import Blender models with shader data into Unity at photorealistic quality, please provide me with a detailed how-to.
Thanks for reading.