Trying new things

Ok, it took me a little while to work out the bugs, but I managed to add special blocks that spawn extra balls when destroyed. I hope you like them

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coool!
it’s not just the game that is so good … the player is a pro too !

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Looking really good LordBetosh :slight_smile: I like the castle theme :slight_smile:

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Just did another change before being happy about it. Made a multiple lives system (granting a new life every 3000 points). It was a little tricky to make it work out, since I had to treat balls and lives differently. But I like it :smiley:
Block Breaker - Level 2 - PC, Mac & Linux Standalone - Unity 2019.4.21f1 Personal DX11 2021-04-03 15-53-55

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Good work!

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Now that’s a pretty interesting gameplay quirk. You also could’ve spawned based on the number of hits/points, how many times it hits a wall collider and so on. That makes it a little unpredictable for the player too. Great work.

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That’s normally how you would think of lives. The balls hits focus on points accumulated and the lives are the instances of the ball before it collides with the lose collider. Of course always categorise things how you logically see it.

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