Ok, it took me a little while to work out the bugs, but I managed to add special blocks that spawn extra balls when destroyed. I hope you like them
coool!
itâs not just the game that is so good ⌠the player is a pro too !
Looking really good LordBetosh I like the castle theme
Just did another change before being happy about it. Made a multiple lives system (granting a new life every 3000 points). It was a little tricky to make it work out, since I had to treat balls and lives differently. But I like it
Good work!
Now thatâs a pretty interesting gameplay quirk. You also couldâve spawned based on the number of hits/points, how many times it hits a wall collider and so on. That makes it a little unpredictable for the player too. Great work.
Thatâs normally how you would think of lives. The balls hits focus on points accumulated and the lives are the instances of the ball before it collides with the lose collider. Of course always categorise things how you logically see it.
How did you implement the âLivesâ option? I was trying to do it but canâtâŚ
Can you help, please? I just want to add the lives option which is âIf your ball collides to the LoseCollider, it deletes one life on the screenâŚâ
Thanks, Hope youâll help!
Jai
I donât have the code with mw right now, but I do remember that I made a variable in the âgame levelâ that had the amount of lives. Once a ball was destroyed, it triggered a function that checked how many lives were left, if this number was above 0, then it instantiate a new ball over the paddle and diminished the amount of lives by one. I remember that my biggest problem was to âattachâ the instantiated ball to the paddle. If you need more help than that, I could search for my code tomorrow
Thanks for your great help! I would love to see your codes!! If youâre not able to find it, itâs Okay! As I donât know how I made it work but yes my Life System is working, Thanks to you and your Explanation!!!
I appreciate it a lot!!
So glad you made it dude! part of the fun is to turn an explanation into code
Yeah! Itâs so true