Trophy Animation Issue


I am having an issue after following the video, where it appears Rick uses the transform in the animation window to make the trophy bounce. When I do this, it causes all of my objects to only instantiate where the transform was set according to the animation window.

Hi Rokthor,

Check if the property list in the animation contains the transform.position of the root game object (Trophy parent). If that’s the case, remove it from the list.

Did this fix it?

Thanks for the reply,

Yes this fixed it! I didn’t see that you could select the transform for the child only when adding a property via the animation window. Everything’s working now.

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