I created a character for a concept art: a troll with barrels instead of a backpack, supported by sturdy chains. These barrels do not contain wine, but the goods that the troll sells. This troll is designed as an NPC (non-playable character) that players can encounter during their missions. His role is to provide essential supplies for survival and the continuation of missions. The character is designed in a cartoon style, giving it a playful and approachable appearance.
That looks marvelous! Reminds me of Scrap Mechanic =)
I like the concept as well - the relative size of luggage vs. character is pretty likely to gather a player’s interest right away, which is exactly what you want if this is going to be a mission-critical vendor.
Thank you very much for your compliment, I’m glad you like my model. I have never played Scrap Mechanic, but looking it up on the internet, it seems like a very interesting game. I enjoy creating concepts for video games; I know I’m still a beginner, but with commitment and determination, one can improve.
Great cartoon character.
If the resource is a liquid, perhaps add a tap to the barrels?
Try to improve lighting (lesser sharp shadows).
It will boost you presentation!
Well done!
Thank you for your comment! Great idea to add the faucet, it will enhance my concept
Thank you very much for your advice. I will try to improve in this aspect.