TripleX with a taunting spin

Hi everyone! Here’s my version of TripleX. As the number of retries increases, the weathered statue taunts you more… (excuse the mild language):

#include <iostream>
#include <ctime>

void PrintIntroduction(int Difficulty, int Retries)
{
    std::cout << "\n\nYou are in an ancient level " << Difficulty << " dungeon and encounter a weathered statue...\n";
    if (Retries == 0)
    {
        std::cout << "It suddenly says, to you, \"Oyy there, who said you could pass?\"\n";
        std::cout << "\nYou stare at it in surprise...\n";
        std::cout << "It looks down then stares right back at you...\n";
        std::cout << "\n\"Oyyy! What you lookin' at chump?\n";
        std::cout << "\"Say the code already...\n";
    }
    else if (Retries == 1) 
    {
        std::cout << "It suddenly says, to you, \"Oyy there, who said you could pass?\"\n";
        std::cout << "\nYou stare at it. This looks familiar...\n";
        std::cout << "It looks up then stares right back...\n";
        std::cout << "\n\"Oyyy! What you lookin' at chump?\n";
        std::cout << "\"Say the code already...\n";
    }
    else if (Retries == 2)
    {
        std::cout << "You slap yourself on the face.\n";
        std::cout << "It reaches out and slaps you back.\n";
        std::cout << "You stare at it in shock...\n";
        std::cout << "\n\"Oyyy! What you lookin' at chump?\n";
        std::cout << "\"Say the code already...\n";
    }
    else if (Retries == 3)
    {
        std::cout << "You think, 'Oh my...'\n";
        std::cout << "\"Oh my what? Stupid! Can't guess a silly nilly code?\n";
        std::cout << "\n\"Come now...\n";
    }
    else
    {
        int Taunt = rand() % 3;
        if (Taunt == 0)
        {
            std::cout << "You slap yourself again.\n";
            std::cout << "\"Oyy! You think that will help?\"\n";
            std::cout << "It reaches out...\n";
            std::cout << "\n*SLAP*\n";
        }
        else if (Taunt == 1)
        {
            std::cout << "\"Oyy, fleshling! My brain's made of stone and I think better than you!\"\n";
            std::cout << "You feel like puking...\n";
            std::cout << "\n\"Pfft. HAHAHAHA!\n";
        }
        else
        {
            std::cout << "It looks disappointed...\n";
            std::cout << "VERY DISAPPOINTED.\n";
            std::cout << "\n\"Oyy, for real now...\n";
        }
    }
    
    
}

bool PlayGame(int Difficulty, int Retries)
{
    PrintIntroduction(Difficulty, Retries);

    // Declare secret codes, sum and product
    const int CodeA = rand() % Difficulty + Difficulty;
    const int CodeB = rand() % Difficulty + Difficulty;
    const int CodeC = rand() % Difficulty + Difficulty;
    
    const int CodeSum = CodeA + CodeB + CodeC;
    const int CodeProduct = CodeA * CodeB * CodeC;

    // Statue gives player the hint
    std::cout << "\"It adds up to " << CodeSum << ".\n";
    std::cout << "\"It gives ya " << CodeProduct << " when multiplied together.\"\n";

    // Store player guess
    int GuessA, GuessB, GuessC;
    std::cout << "\nYou think:\n";
    std::cin >> GuessA >> GuessB >> GuessC;

    int GuessSum = GuessA + GuessB + GuessC;
    int GuessProduct = GuessA * GuessB * GuessC;

    // Check if the player's guess is correct
    std::cout << "\nThe statue raises its head, \"Hmm... '" << GuessA << " " << GuessB << " " << GuessC << "' you say?\"\n";
    std::cout << "\"I never...\"\n";
    if (GuessSum == CodeSum && GuessProduct == CodeProduct) 
    {
        std::cout << "\"Yip, you got the code! You may pass.\"\n\n";
        return true;
    }
    else 
    {
        std::cout << "\"You think what you say, and say what you think, right?\n";
        std::cout << "\"Dumb ass, you are wrong! Bye bye.\"\n\n";
        return false;
    }
}

int main()
{
    srand(time(NULL)); // Create new random sequence based on time of day

    int LevelDifficulty = 1;
    const int MaxDifficulty = 5;
    int NumberOfRetries = 0;

    while (LevelDifficulty <= MaxDifficulty) // Loop game until all levels completed
    {
        bool bLevelComplete = PlayGame(LevelDifficulty, NumberOfRetries);
        std::cin.clear(); // Clears any errors
        std::cin.ignore(); // Discards the buffer

        if (bLevelComplete)
        {
            ++LevelDifficulty;
            NumberOfRetries = 0;
        } else {
            ++NumberOfRetries;
        }
    }
    std::cout << "\n\nYou suddenly find yourself in a forest clearing.\n";
    std::cout << "and there he is, that annoying weathered statue.\n";
    std::cout << "It gives you a long stare...\n";
    std::cout << "\"Agh, I've had enough of you. Be gone!\"\n\n";
    std::cout << "You stare blankly into the air...\n\n\n\n";
    return 0;
}
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