TriggerVolume Collision Preset OverlapOnlyPawn

I spent ages trying to figure out why GetOverlappingActors() only ever returned the player pawn, no matter what I dragged into it.

Turns out I had the OverlapOnlyPawn collision preset set on the TriggerVolume. Setting it to Trigger fixed my problem.



I was also having this issue but instead of the trigger volume being the issue it was because I didn’t set my objects to generate an overlap event.

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